Earlier this year, I decided to reteach myself how to use Zbrush. For practice, I opted to use my old Glorfindel design; I threw in a Balrog as well, in case I ever wanted to rig and animate the models later for some sort of “Glorfindel vs the Balrog” short.
Below are some work-in-progress shots that I’ve posted elsewhere online earlier this year; both models are pretty much done now, but I don’t want to post any finished images until I have time to do the textures… which I’ll be doing later on, after I’ve also finished modeling a character from a different project (see the second half of this post) so I can do all my texture work at once.
In addition to Glorfindel and the Balrog, I’ve also not so secretly been hinting at the fact that I’m working on a game. Awhile ago, I started teaching myself how to use game engines like Unity and Unreal, and I decided the best way to learn was to do. As a result, I’m currently working on a prototype in my spare time of a third-person adventure game primarily based around walking around in Nordic-inspired landscapes.
I’m currently finishing up the modeling phase and will be transitioning to rigging within the next week or so. I don’t plan on unveiling the full character until after rigging is complete, but here are some of the work-in-progress shots I’ve posted elsewhere online over the last month or so.
The early stages of modeling hair and clothing.
Drew NURBS curves on top of the poly mesh and used nHair to preview what the hair might look like. I’ll be using textures on polyplanes in the actual game.
I plan on posting turnaround videos for all three of these characters near the end of the year.